June 14th Update


Spent quite some time consolidating the different scripts into a single 'PlayerMovement' script. All of the mechanics work to an extent but there are still times where objects cannot be grabbed from certain sides. Currently WallJumping has an issue where the player will jump away from the wall first horizontally and then have a vertical movement, they then fall straight down. I want the WallJumping to occur in more of an arcing motion and for the initial WallJump to send the player in a diagonal direction instead of separating the timing of the horizontal and vertical movements. There is an issue where the player can hold down the 'jump' key and spam jumps on the wall. I tried to make it so the player will be unable to WallJump multiple times off the same wall in a row. This caused an issue where the player cannot jump off the second wall at all and the player has to be initially in contact with the ground to begin WallJumping. If there continues to be issues with these I may have to remove some mechanics or look for a video/ videos that combines the methods of a singular creator. I know of a game jam video where they recreate mechanics similar to Celeste which would add air-dashing and remedy the WallJumping issues but the video does not include a methodology for grabbing. If I remove grabbing I could focus on OnTrigger proximity switches instead. Many of the level sketches have grabbing activate various switches.  

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