June 7th Update


Watched a series of videos to implement desired gameplay mechanics. Was not successful in merely using videos for the solutions I was looking for. By using the information in the videos, some of what I learned the previous week and ChatGPT I was able to find flaws in scripts and write scripts that could function together. I currently have scripts for movement, jump and grab. The jump script allows the player to determine their jump length and heigh by how long the button is held. Through the grab script I was able to customize the launch power and angle of the throw to get a desired release. I would like to consolidate the movement scripts into a single script for organizational purposes and I think it would help remedy the issues I am having implementing wall jumping. I believe that having separate scripts for the movement and jump are causing the issues. Currently the player object will stick to a wall and ignore gravity if you are holding towards that wall, but even with a wall check, holding towards or away from the wall does not result in a wall jump. Grabbing also has a issue where sometimes you cannot grab the object from the right side more than once in a row. Grabbing the object from the left side and throwing somehow fixes this.

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